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Video Games

Noah’s Barks pages relating to video games.

Box art cover for the Nintendo DS game, "999: Nine Hours, Nine Persons, Nine Doors."

999: Nine Hours, Nine Persons, Nine Doors

The first entry in the ‘Zero Escape’ series, ‘999’ delivers horrors and thrills behind a puzzle-oriented, visual novel adventure.

North America box cover for the SNES game 'Battle Clash.'

Battle Clash

Produced by Gunpei Yokoi and developed by Intelligent Systems, ‘Battle Clash’ is the first stand-alone video game to use the Super Scope, the SNES’s proprietary light gun. What first impression will this mecha-battling action game leave?

Cover of "Old School Gamer Magazine" issue 51

Bootlegs to Bootstraps (Old School Gamer Magazine)

In issue 51 of Old School Gamer Magazine, discover how homebrew developers turned their dalliances with piracy into professional opportunities—and some even stranger tales.

Front cover box art of "Castlevania: Bloodlines."

Castlevania: Bloodlines

While ‘Super Castlevania IV’ radically changes series mechanics, ‘Castlevania: Bloodlines’ refines the classic formula. Which prevails?

North American box art front cover for the PlayStation video game, "Chrono Cross."

Chrono Cross

‘Chrono Cross’ is the love-it-or-hate-it sequel to one of the most acclaimed RPGs of the 16-bit generation. What makes it so controversial?

Box cover of "Chrono Trigger"

Chrono Trigger

I’m late to the party with SquareSoft’s classic 16-bit JRPG. Will I still be able to love ‘Chrono Trigger?’

Box cover for "DemiKids: Dark Version"

DemiKids and the Fallacy of Comparing Shin Megami Tensei to Pokémon

I find it annoying when people compare the Shin Megami Tensei and Pokémon franchises. There are key differences that make this categorization useless for both sides.

"Disgaea 4: A Promise Revisited" PlayStation Vita North America Box Art Front Cover

Disgaea 4: A Promise Revisited

Disgaea 4 follows up a controversial third entry. Does it have hope of surpassing its predecessors?

Disney Magic in 16-Bits

Disney Magic in 16-Bits

‘Disney Magic in 16-Bits’ is an article for the May 2025 issue of ‘Old School Gamer Magazine.’ I summarize Capcom’s output of Disney-licensed games for the SNES.

Box cover for "Earthbound"

EarthBound

EarthBound Name(s): EarthBoundRelease Date(s): August 27, 1994 (JP) / June 5, 1995 (NA) EarthBound Review I recently beat EarthBound for the first time. I’m ready to comment on it. There isn’t much about this game that hasn’t been said a…

Cover of "Old School Gamer Magazine" issue 53

Exotic Fighting Game Spinoffs (Old School Gamer Magazine)

For a genre with such a codified formula, perhaps it’s only natural that developers would get a little stir-crazy and take their iconic character designs to new arenas.

Famicom Detective Club Part II

Famicom Detective Club Part II

Nintendo’s long-exclusive visual novel series receives its first remake for the Super Famicom, ‘Famicom Detective Club Part II.’

"Final Fantasy VII" PlayStation North America Box Art Front Cover

Final Fantasy VII

‘Final Fantasy VII’ (FF7) defined a console generation, but do those qualities still shine bright today?

North America box art for "Fire Emblem."

Fire Emblem

The first localized game in the ‘Fire Emblem’ franchise enters the English world with a bang in what is potentially its greatest entry ever.

"Fire Emblem Gaiden" Nintendo Entertainment System Japan Box Art Cover

Fire Emblem Gaiden

The oft-called "black sheep" of the ‘Fire Emblem’ series, is ‘Fire Emblem Gaiden’ as bizarre as people say?

Cover art for the "Fire Emblem: Fortune's Weave" Expansion Pass

Fire Emblem: Fortune’s Weave DLC Reaction & Speculation

‘Fire Emblem: Fortune’s Weave’ has monopolized my time lately, and I couldn’t help myself from ruminating on the upcoming DLC.

"Fire Emblem: Radiant Dawn" Wii North America Box Art Front Cover

Fire Emblem: Radiant Dawn

What gives the sequel to ‘Fire Emblem: Path of Radiance,’ ‘Radiant Dawn,’ its controversial reputation?

Fire Emblem: The Sacred Stones

Fire Emblem: The Sacred Stones

Taking advantage of the ‘Fire Emblem’ series’ successful debut in English countries, ‘The Sacred Stones’ hurries to shelves. At what cost?

Cover art for "Front Mission"

Front Mission

Localized for the first time in this port to the Nintendo DS, what did English countries miss out on with Squaresoft’s strategy RPG game, ‘Front Mission?’ In my opinion: a highly flawed, frustrating game.

Box cover of the video game, "G.G Series Collection+" for the Nintendo DS.

G.G Series Collection+

I continue ‘G.G Series,’ a Nintendo DS compilation of DSiWare games by covering one of my biggest soft spots: the run-and-gun, ‘Variable Arms.’

Box cover for "God Hand"

God Hand

God Hand on PlayStation 2 is one of the most satisfying games I’ve played in a while, emphasizing the directly-controlled experience and pure fun. Fighting enemies requires quick response times and not overestimating your attack windows before the enemy counterattacks.…

"Grim Fandango" ScummVM North America Box Art Front Cover

Grim Fandango

LucasArts favorite ‘Grim Fandango’ struggles with technical issues and obtuseness, but can the quality writing underneath save it all?

"Hajime no Ippo: The Fighting!" Game Boy Advance (GBA) North America Box Art Front Cover

Hajime no Ippo: The Fighting!

Cult-favorite developer Treasure adapts the famous anime and manga series ‘Hajime no Ippo’ to the Game Boy Advance. Can they score a KO?

Cover of "Old School Gamer Magazine" issue 52

JRPG Fan Translations (Old School Gamer Magazine)

A brief history of JRPG fan translations. We’d be in a duller world without these good Samaritans.

North America box art for the video game "Kid Chameleon"

Kid Chameleon

100 levels later, ‘Kid Chameleon’ has succeeded in breaking my psyche. What have I learned from this debacle?

"Kirby's Dream Land 3" SNES Box Art Cover

Kirby’s Dream Land 3

With five animal friends and a slime ball at Kirby’s side, can ‘Kirby’s Dream Land 3’ step out of the shadow of ‘Kirby Super Star?’

Klonoa: Empire of Dreams

Klonoa: Empire of Dreams

The cult-classic series moves to the GBA with ‘Klonoa: Empire of Dreams,’ and in the process becomes a puzzle-platformer. This atmospheric, whimsical adventure is one of the system’s most underappreciated titles.

"La Pucelle Tactics" PlayStation 2 North America Box Art Front Cover

La Pucelle Tactics

The predecessor to the cult-popular ‘Disgaea’ series, ‘La Pucelle’ delivers its own brand of irreverent humor and whimsy—and strategy gameplay. (Includes ‘Ragnarok’)

Box cover of "Live-A-Live"

Live-A-Live

‘Live-A-Live’ is probably my favorite 16-bit RPG, and certainly is one of the most unique. Choose between seven protagonists across different time periods and experience various gameplay gimmicks, narrative stylings, and the consistently remarkable music of Yoko Shimomura.

"Mega Man 5" NES Box Art Cover

Mega Man 5

Perhaps the most forgotten entry in the classic Mega Man series, does 5 really deserve to be a mere footnote?

"Mega Man 9" WiiWare Cover Art

Mega Man 9

Inti Creates attempts to return to the ‘Mega Man’ series’s roots in this 8-bit throwback. Can it match the classics?

Box cover of "Mega Man X"

Mega Man X

A landmark game both for the ‘Mega Man’ franchise and platforming games as a whole. ‘Mega Man X’ successfully elevates the classic formula for a new generation with confidence and gusto.

"Mega Man X2" Super Nintendo North America Box Art Cover

Mega Man X2

‘Mega Man X2’ competes with one of the best platformers of the generation: its own predecessor. Can it really be even better?

Box art for "Mega Man X3"

Mega Man X3

Capcom’s myopic decision to outsource the development of ‘Mega Man X3’ results in a trilogy finisher that’s far weaker than its predecessors.

Mega Man X4

Mega Man X4

A contender for my favorite game in the series, ‘Mega Man X4’ takes advantage of its new hardware to make the action more stylish than ever with its detailed sprites—and it’s helped even further by the addition of Zero as…

Cover art for "Kyuuyaku Megami Tensei"

Megami Tensei: The Old Testament

‘Megami Tensei: The Old Testament’ is an SNES remake of the first two ‘Megami Tensei’ games made for the NES. Can it prove that those are still experiences worth having?

North America box art for "Metal Combat: Falcon's Revenge"

Metal Combat: Falcon’s Revenge

As the Super Scope fails to catch on in the video game market, a sequel to the first standalone Super Scope game, ‘Battle Clash,’ comes in the form of ‘Metal Combat: Falcon’s Revenge.’ Is the rebranding a bad omen?

Ninja Five-O

Ninja Five-O

One part ‘Ninja Gaiden,’ one part ‘Bionic Commando,’ one part… ‘Metal Gear?’ Hudson Soft delivers a sophisticated yet accessible action game that harkens back to the best qualities of its progenitors while creating something unique.

"Okage: Shadow King" PlayStation 2 North America Box Art Front Cover

Okage: Shadow King

‘Okage: Shadow King’ is a quirky RPG that brings to mind the beloved ‘Mother’ series. Can it step out of its shadow?

“Onimusha 2: Samurai's Destiny” PlayStation 2 North America Box Art Cover

Onimusha 2: Samurai’s Destiny

As it moves away from its predecessor’s survival horror roots, what awaits the series in ‘Onimusha 2?’

PaRappa the Rapper

PaRappa the Rapper

‘PaRappa the Rapper’ is a watershed rhythm game developed by NanaOn-Sha featuring iconic character designs by Rodney Alan Greenblat.

"Perfect Dark" Nintendo 64 North America Box Art Cover

Perfect Dark

Follow a scrub FPS player’s first experience with this Rare classic!

Screenshot of "Tetris" on the Game Boy

Perfection in Video Games & Art: An Intrinsic Fallacy

I explore the idea of perfection and objective quality in video game design. Is achieving it even possible?

Phantasy Star II

Phantasy Star II

Significant for its many milestones in pioneering Japanese RPGs, such as an interchangeable battle party, ‘Phantasy Star II’ has some surprises that transcend its vintage.

Cover image for "Phantasy Star IV: The End of the Millennium"

Phantasy Star IV: The End of the Millennium

‘Phantasy Star IV’ is the final entry in the "classic" style of its franchise. What have we lost in the wake of ‘Phantasy Star Online?’

Box cover of "Phantom Brave"

Phantom Brave

Though not without tedious flaws, ‘Phantom Brave,’ is another twist on Nippon Ichi Software’s successful strategy RPG fundamentals.

Cover of "Old School Gamer Magazine" issue 53

Platform Fighting Games Other Than Smash Bros. (Old School Gamer Magazine)

Before the term "platform fighter" was ever publicly known, games occasionally took a title shot at the distinct gameplay style of Super Smash Bros.

"Pokémon Crystal Version" North America Box Art Cover

Pokémon Crystal

Join me as I review and reminisce about ‘Pokémon Crystal.’ It’s my first time through the ultimate version of one of my favorite generations of ‘Pokémon!’

"Pseudoregalia" Cover Art

Pseudoregalia

Will ‘Pseudoregalia,’ an indie 3D platformer, capture the parkour spirit of ‘Super Mario 64?’ So many have tried and failed.

PlayStation 2 console

Ranking Every Recently-Played PlayStation (PSX) and PlayStation 2 (PS2) Game

I’ve been marathoning PlayStation (PSX) and PlayStation 2 (PS2) games, so why not rank them? Commentary included!

"Resident Evil 4: Wii Edition" Wii North America Box Art Front Cover

Resident Evil 4: Wii edition

My late playthrough of ‘Resident Evil 4’ has led me to the Wii version. How will one of the most influential games of the generation hold up?

"Shin Megami Tensei II" Super Famicom Box Art Cover

Shin Megami Tensei II

‘Shin Megami Tensei II’ is a contender for the most influential game in the franchise, codifying many tropes that have become standard in the series. Why, then, is it one of the most frustrating entries to play?

"Shin Megami Tensei IV" Nintendo 3DS North America Box Art Front Cover

Shin Megami Tensei IV

‘Shin Megami Tensei IV’ is the series’s first numbered entry in over a decade. Is it worth that honor?

Shin Megami Tensei: Devil Summoner 2 – Raidou Kuzunoha vs. King Abaddon

Shin Megami Tensei: Devil Summoner 2 – Raidou Kuzunoha vs. King Abaddon

Atlus continues their winning streak on the PlayStation 2 with ‘Raidou 2,’ a highly-improved sequel to their action RPG spinoff of the Megami Tensei series.

Box art for "Shin Megami Tensei: Nocturne"

Shin Megami Tensei: Nocturne

I own almost every Shin Megami Tensei (SMT) game on the PlayStation 2 (PS2) in near-mint condition (a feat that is probably as hard as anything Indiana Jones had to find) and Nocturne was my last scoop up, right before…

Box cover for "Persona 2: Innocent Sin"

Shin Megami Tensei: Persona 2 – Innocent Sin

Name(s): Shin Megami Tensei: Persona 2 – Innocent SinPlatform(s): PSPDeveloper(s): AtlusPublisher(s): AtlusDirector(s): Shoji MeguroGenre(s): Traditional Turn-Based RPGRelease Date(s): April 14, 2011 (JP) / September 20, 2011 (NA) / November 4, 2011 (EU)Related: Shin Megami Tensei (Franchise) / Persona (Series) I…

Box cover for "Persona 4"

Shin Megami Tensei: Persona 4

Ah, Persona 4. I have a lot to say about it. Persona 3 is one of all-time favorite games, and a contender for my favorite RPG. When a follow-up game was announced, I snatched that shit up faster than the…

"Shining Force CD" Sega CD North America Box Art Front Cover

Shining Force CD

This remake of two ‘Shining Force’ Game Gear entries attempts to bring them up to modern production standards. How will it measure up to the Genesis games now?

"Shining Force: The Sword of Hajya" Game Gear North America Box Art Front Cover

Shining Force: The Sword of Hajya

‘Shining Force: The Sword of Hajya’ is the series’ second title on the Game Gear, but the first and final entry that was localized for English audiences. What strange circumstances led to this outcome?

"Shovel Knight" Cover Art

Shovel Knight

Can ‘Shovel Knight,’ a retro indie 2D platformer, reach the heights of its inspirations?